![]() ![]() ![]() The goals for this project were: 1) it should be practically useful to someone playing the game, showing useful terrain and locations without being too spoilery 2) it should avoid breaking the fourth wall, appearing less like a video game map and more like an actual artifact created by someone living in that world who just happened to be an astoundingly accurate cartographer and most importantly, 3) it should look dope as hell.Ĭreating this map consisted of three main phases, each of which took somewhere around 6-8 weeks. Otherwise, read on to find out how it was made! The completed map. If you’d like to skip ahead to see the final result, see the images at the end. While I was wrapping up the final touches on my Ultima VI map at the end of 2016 I was already brainstorming how to go about making a map of one of my other all-time favorite RPG video games, The Elder Scrolls V: Skyrim.
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